Apr 29 2025 Dev Log - Post-Mortem


Hello! It's  Flare, the main writer and artist for the project.

I just want to take a moment to thank the entire team for working with me from March 2 - Apr 30 2025 on this game! 

It started as a silly idea for a visual  novel: what if you play as a pizza delivery girl who falls in love with a crazed game developer? The game developer would enter the pizza shop and ask for increasingly erratic orders, and it would be up to you on whether you give her "her usual order" to calm her down or give into her strange pizza orders.

The final game deviated from that (including cutting out an entire pizza-making minigame we developed based on a patreon prefab), but I'm happy with the results.



In general, for those wondering, we spent the first month (March 2 - Apr 8) making an MVP (Minimum Viable Product) build for Flour Girls. This meant writing out all the choices and having placeholder art for the endings. We wanted to make sure that we could fill in the writing later, so it was crucial to make sure the code worked.

For many people on the team, this was their first time developing a game of any kind. It was new and refreshing to try something so new, and it came with a lot of growing pains. We had to quickly adapt to the MVP deadline, cut out unnecessary characters and the minigame, and be reasonable about the art and music tasks. 

Here's an unused character sprite for a character that was quickly cut for scope:


In the final month, we worked tirelessly on the writing and audio! I did a majority of the art in the very last week of production, and most of the music was created in the final two weeks (not recommended). Huge shoutout to my fellow writer, the frog, who wrote outlines and helped me brainstorm on the characterization of the girls, which helped tremendously. (I'm used to just writing as I go, rather than writing out something planned. Definitely recommend an actual outline for developing these kinds of stories!)

Overall, we had a lot of fun developing this. It was a challenge to get this done in time for the jam in our free time, when most of us were dedicating anywhere between 2-20 hours a week on this project, depending on what needed to get done. Maybe you'll see us around for a future project! Did someone say cute robot girls...?

If you read this far, thank you very much for giving me your time! 

Key Takeaways that I'd recommend for any indie team working on a project:
- be reasonable about your hours and commitment to the project. Not every task is core to the game. Simplify where you have to!
- have fun! 

Get Flour Girls

Comments

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(2 edits)

1. it makes sense to open a pizza restaurant at 6AM on your first day, there's a lot of prep that needs done

I ENDURE WAVES OF PIZZAS FOR RANDOM PEOPLE.

DAD LOVES SHOUTING

mushroom and pineapple is a terrible pizza

adding features a week before ship? FIX BUGS, DIERDRE

 did they just shotgun a whole pizza 

pizza deliveries without a phone? how are you finding the homes? dead reckoning?

I was promised "increasingly erratic orders" but it's just mushroom and pineapple every time, which I guess *is* increasingly erratic but

"Watch me speedrun this shit" is not what you say to a playtester

i make games and nobody ever makes me free pizzas this is bullshit 

"there's too many bugs for it to be enjoyable" I TOLD YOU DIERDRE, I TOLD YOU ABOUT THE BUGS

.... FIX THE BUGS, THAT IS WHAT YOU SHOULD DO

thnak

DIERDRE ENDING

good work